The cards are shuffled and then revealed, and everyone attempts to choose which card was the storyteller’s, who gets points if people correctly guess their card. Then the other players choose a card from their own hand that they feel best fits the description the storyteller gave. The concept is simple: each turn one player is the storyteller, and uses a simple word or phrase to describe one of the cards in their hand. Despite all the new content in recent years, 2011’s Dixit Odyssey remains the best version of the game. Since then, its unique approach to storytelling in games has been expanded on and reiterated nearly a dozen times. In 2010, the original Dixit won the Spiel des Jahres, Germany’s coveted game of the year award. Because of Bang! The Dice Game’s easy ruleset and quick playtime, it’s a great game to play while waiting for the rest of the party to show up. There are different victory conditions depending on your role: the sheriff wins if all the outlaws are defeated, the outlaws win if the sheriff is defeated, and so on. A turn consists of a player rolling five dice Yhatzee-style, then applying the effects to the table, but because nobody is sure of the others’ role, figuring out who to deal damage to and who to heal takes on the form of a logic puzzle. Everyone is also dealt a random character card that gives them a unique power. Players are dealt secret roles, with the sheriff revealing themself at the start of the game. The dice game version fixes this in a big way, and is now the best version of Bang! you can play. The original Bang! was long considered a party game go-to, but one of the major complaints was its length-it was too long for what it was. If you tire of seeing the same codewords after a handful of plays, Codenames has seen several expansions and reimaginings since its 2015 release, which can add a great deal of replay value. Codenames depends heavily on the spymaster to think quickly, and poorly thought-out clues can lead to some hilarious arguments. For example, if three of the words are “fence,” “tree” and “door,” the spymaster might say “wood, three” to indicate that three of the words might have to do with wood. In any given game, there are 25 available codewords arranged into a five-by five grid, and the spymaster must, without actually speaking the words, use a code phrase to describe what words belong their team. In this approximation of a spy thriller, players are split into two teams, with one player on each team assuming the role of “spymaster.” It’s the spymaster’s job to make their team name the codewords that will earn them points.
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