![]() My issue with this function is that some of the clue objects are not highlightable until you find certain clues first, which could lead to annoyances for the player having to circle back a lot to search for something in an area they already thought they completed. Like a lot of other games that use a similar mechanic, you simply have to walk around an area and look at viewable objects. My main other concern in Twin Mirror is the way that the investigation aspect is handled in regards to finding and gathering clues. "For the most part, it seems like Twin Mirror will be all about who Sam can and can't trust, including himself and his own mind." In the preview notes the developers did say that while these are the opening hours of the game and that my choices are seemingly non-consequential, the later parts of the game will provide more dynamic changes, so I look forward to how that shakes out. To test this theory, I made sure to play through the preview a few times to see if there were major divergences in how the story unfolds, but there was nothing massively different from moment to moment. As of now, Twin Mirror is not as expansive as I hoped when it came time to making those same sort of “big choice” moments. ![]() I’ve loved this style of storytelling in games like Telltale’s The Walking Dead and Supermassive Games’ Until Dawn, thanks to their implementation of choice and branching paths. A key function of this game is seemingly the illusion of choice, which appeals to me as someone who has played many choose-your-own-adventure games over the years. While I like what I'm seeing in Twin Mirror so far, there are some minor gripes from what I played that I hope gets polished up in the final release. From what I’ve played of Twin Mirror so far, I’m looking forward to how this aspect of the story shakes out for those who love suspenseful narratives in their video games. As a recent watcher of some of his work, I was very much pleased as I continued to see how the story took similar unexpected twists and turns. With the murder mystery aspect of Twin Mirror, it feels more in line with Christopher Nolan’s early films such as Following, Memento, Insomnia, with some clear inspiration from Inception. But either way, I’m looking forward to learning more about the town of Basswood as the game continues and getting to experience the full story. With Twin Peaks being my favorite example of a murder mystery small town with fascinating denizens, it’s clear that Twin Mirror’s cast wont be as wacky as Twin Peaks despite a few honestly hilarious interactions. I'm sucker when it comes to small-town stories with defined and interesting characters, and this looks no different. So far, I am intrigued by where the story of Twin Mirror is going to take me when the full release comes out. "For what I thought the title might suggest-a game that feels like a lovely comparison to David Lynch's iconic TV series Twin Peaks-in actuality Twin Mirror shares more DNA with the films of Christopher Nolan."
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